Tuesday, September 22, 2009
In this image i found is a handicap stall in a public restroom. The design of the room is very awkward for any handicap person to use. The handle which should be placed next to the toilet and more accessible is placed behind the toilet. Not only would this make it hard for a handicap person to use, the toilet paper is also very far from the toilet. A normal person would not be able to reach this without having to stand up. Therefore a handicap person could not reach. This is a horrible design and should be taken into consideration. Instead of making it easier for a handicap person to use, this makes the choir twice as hard. This is a common sense design flaw, and should be reconsidered.
Chapter three was a very interesting chapter on basic human memory and knowledge and how it works. I while I was reading i found it very interesting how when they were talking about the functions of memory, i found myself remembering that I knew the information that they were talking about because they were common sense things i do everyday. When I read even further into the chapter it said that the memory i remembered while reading was one of three categories of human memory that we use every day. this memory was number three, the memory thought explanation, which is basically a memory or information you already know, but you do not recall it until another person brings it up again and describes it to you.
Friday, September 18, 2009
above is an image of what i think is a good product. its one of the new trash receptacles that the city installed this year. At firs glance it is very pleasing to the eyes because there is no trash build up or falling out of it. if you look again you know what it is due to the image on the side of the character putting something within another drawing of a trash can. its also round and smooth which almost takes back to when you were a kid and played with fish price toys. its even earth friendly with its solar power panels that uses the sun to compact and compress the trash. its easy to interact with, it has a handle so you know you would need to pull it in order to open it, it is even placed in a very good location close to the corner of every street which people cross everyday.
Most of chapter 2 talks about people interacting with products, and how people tend to blame them self's or other things if they come across a problem when using a product or program. In most cases its not the product or the program that's making thinks not work, but that's it was just a coincidence. Take the example of the guy with the problem in the library, he was trying to search for something, then his terminal stops working. because of the coincidence of the terminal not working at the same time he was using the library program, he instantly blames the program as a conclusion. This example shows that not everyone is wrong, but that everyone form's theories or (mental Models) that explain what they have done and how they would of have worked it out.
Tuesday, September 8, 2009
I also found some parts of the chapter to be very funny, I started to laugh when I read about the differences in the design of different doors, and I could remember when there were times that even I got it wrong when pushing, pulling, and sliding a door open. above are two pictures i took of my basement door. i feel that my basement door is a very bad example of a door design and that when they installed it, they did not take into account how well it would be used. the first pic shows the front of the door, as you can see it has a small handle in which for most people one would pull the door to open it. it also has a hook lock in which locks the door and keeps it closed. unfortunately when you look on the back of the door there is nothing, so if you wonted to pull the door closed you can't because there is not handle or nob. you also can't close the door because it had no latch and you would not wont anyone to lock the door when you are in the basement otherwise you would be stuck. this is why i think my basement door is a piece of crap and a bad door design.
I would like to say that I found the first chapter of DOET to be very enlightening and interesting most of the things that they talked about were simple house hold items and things that we as people use in every day life. I was also interested in the idea of designing a product it self, all the problems and difficulties a designer would face in creating a product for the people they are making it fore, how it needs to look for the company or store that would be sell it, and even how the item itself would look to the costumer and also what age group that item would more positively fall into.