Wednesday, December 16, 2009


Redesigning a Space: final Project.

Wednesday, November 18, 2009


this is an interesting Image I found of a clock that has a vertically designed. its a bad design because at first look the user is not sure how to read it, It could be showing the time or the month and date. Personally I think you should not have to guess what time it is when your in a hurry. I guess if you do get it, over time you would get accustomed to it, but i just don't like it.


In this week reading of (DFI) I found it interesting when they talked about the future and how we will be Using personal agent program computers that will do scheduling for us. this reminds me of an animated Series called Mega man NT Warrior where both kids and adults used these devices that had AI characters in them that would manage their calendars and remind them of things and keep track of them, as an add on with they AI characters both children and adults were able to have there characters interact and share information about their owners and update their schedules. Through this interaction kids found a way to have their AI characters Battle like a game, which is what the show is mainly about.

Wednesday, October 14, 2009


Above are my four website images for project one. the order is from top to bottom, Good website, bad website, and my website designs.

blog 12

This is an image i found of a bad shower design. it looks good and all but for a shower I see no good purpose for it because you would have to hold the shower head the entire time and I believe that a shower should be hands free. I feel that this design would be better suited for a tub with an optional hook to hang up the shower head.

blog 11

AHCI- talk about designing with color and the ins and outs of the major issues people have when designing. when choosing colors for a design they should not be randomly pick but chosen wisely, and should also be changed thought the design process. Orange is a color that should be strongly thought about when using because in most cases it is hard for many computers to read correctly. people are different so there are a few factors to keep in mind when designing with color. first, older people are less sensitive to color so they need brighter colors and some also are not able to see blue hues. second, 8% of male and 0.5% of female population have bad color vision, the most common is the ability to see the differentiate red from green. to help with this issue, colors can be combined with other key cues like shapes, patterns, or location. there are two domains when designing for color. interface that uses color to impart information and an interface that allows users to choose colors.

Wednesday, October 7, 2009


this is a funny image i found of a company logo for Kiowara. Unfortunately the person who designed this failed to notice that the two circles on top of the K made it look like two figures are doing some kind of sexual position, or some one being tied up or arrested.


Chapter 5 talked about human error and how we tend to mess up when we are doing two actions that are similar, or are related in a given situation. I myself have done strange things like if i were using the milk while i was watching TV and eating cornflakes i would be thinking to put the milk back into the fridge, but at the same time i would we wondering what was happening on the TV. so instead of putting the milk in the fridge i would but the TV remote inside the Fridge instead. when i would return to the TV, i would then wonder where the remote went and see the milk still on the floor. i would then take a second to think, if the milk is here then what did i put in the fridge. I then would realize that it was the remote that i had put in the fridge and not the milk, so i would then have to grab the milk put it in the fridge, find the remote in the fridge and then go back to watch TV.


this is an image of a stove i found with a very strange design. first off, I would have to say that I have never see a stove with only three burners, and to make it worse all three of them are way to close together, I get the only way this would actually work is if you were cooking one thing at a time, but if you had more then one things to cook at a time it would be very difficult.


Chapter 4 talked about how we as people mess up when we have more then one option or possibility when doing something. when i read about the example of the Lego motorcycle, it reminded me of when I was working on the extra credit paper air man. when I was in class, I didn't notice that every piece was numbered and that every number would help me in putting together all the pieces. So after I got home I had to figure out how to put the pieces together and what went where. it was a good thing I kept the instruction sheet, they didn't really help that much since i didn't know what number was what, but they did give me a visual idea on what everything was suppose to look like, It took me almost 5 to 10 hours to put the paper airman together, but with the knowledge i had and the help of the visual instructions i was able to put all the right pieces together.

Sunday, September 27, 2009

CeraCera Paper Airman

Here are some photos and a video of the Extra Credit paper airman I did.

Tuesday, September 22, 2009

blog 6

In this image i found is a handicap stall in a public restroom. The design of the room is very awkward for any handicap person to use. The handle which should be placed next to the toilet and more accessible is placed behind the toilet. Not only would this make it hard for a handicap person to use, the toilet paper is also very far from the toilet. A normal person would not be able to reach this without having to stand up. Therefore a handicap person could not reach. This is a horrible design and should be taken into consideration. Instead of making it easier for a handicap person to use, this makes the choir twice as hard. This is a common sense design flaw, and should be reconsidered.

blog 5

Chapter three was a very interesting chapter on basic human memory and knowledge and how it works. I while I was reading i found it very interesting how when they were talking about the functions of memory, i found myself remembering that I knew the information that they were talking about because they were common sense things i do everyday. When I read even further into the chapter it said that the memory i remembered while reading was one of three categories of human memory that we use every day. this memory was number three, the memory thought explanation, which is basically a memory or information you already know, but you do not recall it until another person brings it up again and describes it to you.

Friday, September 18, 2009


above is an image of what i think is a good product. its one of the new trash receptacles that the city installed this year. At firs glance it is very pleasing to the eyes because there is no trash build up or falling out of it. if you look again you know what it is due to the image on the side of the character putting something within another drawing of a trash can. its also round and smooth which almost takes back to when you were a kid and played with fish price toys. its even earth friendly with its solar power panels that uses the sun to compact and compress the trash. its easy to interact with, it has a handle so you know you would need to pull it in order to open it, it is even placed in a very good location close to the corner of every street which people cross everyday.


Most of chapter 2 talks about people interacting with products, and how people tend to blame them self's or other things if they come across a problem when using a product or program. In most cases its not the product or the program that's making thinks not work, but that's it was just a coincidence. Take the example of the guy with the problem in the library, he was trying to search for something, then his terminal stops working. because of the coincidence of the terminal not working at the same time he was using the library program, he instantly blames the program as a conclusion. This example shows that not everyone is wrong, but that everyone form's theories or (mental Models) that explain what they have done and how they would of have worked it out.

Tuesday, September 8, 2009

chapter 1 of DOET p2

I also found some parts of the chapter to be very funny, I started to laugh when I read about the differences in the design of different doors, and I could remember when there were times that even I got it wrong when pushing, pulling, and sliding a door open. above are two pictures i took of my basement door. i feel that my basement door is a very bad example of a door design and that when they installed it, they did not take into account how well it would be used. the first pic shows the front of the door, as you can see it has a small handle in which for most people one would pull the door to open it. it also has a hook lock in which locks the door and keeps it closed. unfortunately when you look on the back of the door there is nothing, so if you wonted to pull the door closed you can't because there is not handle or nob. you also can't close the door because it had no latch and you would not wont anyone to lock the door when you are in the basement otherwise you would be stuck. this is why i think my basement door is a piece of crap and a bad door design.

chapter 1 of DOET p1

I would like to say that I found the first chapter of DOET to be very enlightening and interesting most of the things that they talked about were simple house hold items and things that we as people use in every day life. I was also interested in the idea of designing a product it self, all the problems and difficulties a designer would face in creating a product for the people they are making it fore, how it needs to look for the company or store that would be sell it, and even how the item itself would look to the costumer and also what age group that item would more positively fall into.